Oct 01, 2009, 04:51 PM // 16:51
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#61
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Or we'll just use another type of tank (Obsidian Warrior) that relies on keeping enchantments maintained and all the other stuff that messes up PvE will be the same. Shadow Form is just a branch on the tree. Other tanks work, just not quite as fast.
Get rid of cons.
Tone down PvE skills or remove completely.
Make HM HARD. Don't jsut increase level's and speed, do what you did with pets ANet.
Give monsters good skills and give them wider patrol areas.
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Difficulty... has NOTHING to do with why SF is used. It's clear you're one of those people who refuses to understand it.
Fail logic fail gogogo.
Quote:
Originally Posted by madriel222
To hell with fixing the economy, nerfing SF and speed clears will do wonders for the community.
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Oh rly? Seems to me that nerfing SF will simply please all the QQers and everyone else will simply move on and wait for GW2, or maybe just forget about GW completely. Of course, that COULD be what A.net wants... saving bandwidth and all.
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Oct 01, 2009, 05:09 PM // 17:09
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#62
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Ascalonian Squire
Join Date: Sep 2009
Location: You dont need to know :)
Guild: Damage Radius [dr]
Profession: D/A
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Vsf will be gone for good, not that it was a good run anyway.
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Oct 01, 2009, 05:24 PM // 17:24
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#63
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by Zahr Dalsk
If you're not even playing the game and all you're doing is collecting farm stuff, why the bloody hell are you even here? Why bother touching the game if you hate playing it?
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Personally, I haven't farmed in ages. PvPing again. The point is that the farmers have a right to exist too. It just can't be too ridiculously efficient.
And yes, I detest the campaigns. They're lowest-common-denominator content. The fun part of farming is figuring out how to abuse the system; collecting the rewards is nice for a while but eventually gets old.
Quote:
Originally Posted by madriel222
Good games allow for multiple play styles, sure, but bad games allow for clear exploits to continue without consequence.
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I'm right there with you. Once the community knows about a badly overpowered farm and everyone flocks to it, that farm needs to go. That's why you don't see me trumpeting the latest build in the Farming forum.
SF has shown that it drives the bus on enough OP schemes. It should have been gone a year ago. Buffing it was a bad idea in the first place, and the error was compounded by repeated efforts to "tone it down" rather than recognize it for what it is - hacks.
Quote:
Originally Posted by madriel222
If Anet wants Guild Wars to at least resemble a team game, they'll nerf SF, 600/smite, and force us into a community environment.
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But they also want to sell games to traditional RPG players that want to play alone. Hence farming and heroes. They're never going to implement a team-only game. That hurts sales. The business model ensures that they're going to try to build a big tent for everyone to live in, rather than a focused, team-oriented game like Left 4 Dead.
Quote:
Originally Posted by madriel222
PUGs are increasingly harder to find for anything as more and more people look for runs (I mean hell, look at how many people keep requesting/buying full campaign afk runs). This isn't encouraging anything but laziness and has to be dealt away with. To hell with fixing the economy, nerfing SF and speed clears will do wonders for the community.
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People substitute to runs for three reasons:
1) Time is valuable. PuGs fail more often than runners.
2) The Zquest system artificially creates value, so clients make more money from runs than they used to.
3) Everyone has money anyway, because ANet has turned GW into a gigantic ecto and zkey giveaway.
If you want to play the game with other people, your best bet is to find a guild with PvE players that share your preferences. PuGs are usually the dregs of the GW community. They're either too unskilled or too annoying for regular groups to snatch them up. Every once in a while you find a diamond in the rough, but that's rare.
Doing away with runs will lead to good players substituting to H/H and guild teams, and bad players joining the PuG pool. Why do you want a bunch more failbots asking to join your groups?
Last edited by Martin Alvito; Oct 01, 2009 at 05:28 PM // 17:28..
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Oct 01, 2009, 05:29 PM // 17:29
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#64
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Jungle Guide
Join Date: Apr 2006
Location: midwest
Guild: AE
Profession: W/Me
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Anyone who uses WoW as the standard bearer for MMoRPG needs to really take more into consideration.
This thread has been beaten to death. I dont think theres much that can be added.
AGAIN i think along with alot of others, you play how YOU want to play. If your not puggin and you are knockin around solo then WHO GIVES TWO POOPS what someoen else thinks. Its not there DIME. its yours.
Cronk
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Oct 02, 2009, 12:26 AM // 00:26
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#65
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Krytan Explorer
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Quote:
Originally Posted by Ġ ō Đ¹
i challenge you to make an assassin and attempt to solo any of the dungeons people pay 15-25k lol not anyone can farm whatever they want with an assassin SF may not take any skill but doing high end dungeons solo with an assassin does take skill.
if you read about WoW and dont like the way GW is played and want everyone to play at your pace why dont you just stop playing this a go to WoW..
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Ahh the age old stupid question. WOW charges $15 a month that's why M...
Quote:
Originally Posted by madriel222
Good games allow for multiple play styles, sure, but bad games allow for clear exploits to continue without consequence. You say runs don't affect me, but they do, they affect all of us, and I'm not talking about the economy. If Anet wants Guild Wars to at least resemble a team game, they'll nerf SF, 600/smite, and force us into a community environment. PUGs are increasingly harder to find for anything as more and more people look for runs (I mean hell, look at how many people keep requesting/buying full campaign afk runs). This isn't encouraging anything but laziness and has to be dealt away with. To hell with fixing the economy, nerfing SF and speed clears will do wonders for the community.
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Hear hear excellent post and tells it like it is. Bring back the game millions loved when it first came out cause they ain't a handful left playing now. I went to Droknars and it was completely empty today and in district 1 as well. Why I remember when it used to stay packed and had several other districts as well. Most of GW is just a ghost town now. Only heavy spots are where the SF sins are lol or 55 monks or any of the other craptastic gimmick builds out there being abused. We need a chant Down with SF Down with SF Down with all gimmick solo builds. )
Last edited by Racthoh; Oct 02, 2009 at 03:15 AM // 03:15..
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Oct 02, 2009, 02:40 AM // 02:40
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#66
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Wilds Pathfinder
Join Date: Dec 2007
Location: In the ★'s
Guild: No guild i quit and went to Aion! :)
Profession: A/
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Quote:
Originally Posted by QueenofDeath
Ahh the age old stupid question. WOW charges $15 a month that's why M...
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exactly you get free online play so you play it how Anet makes it dont sit here and bitch about it.your opinion isnt that of everyone in guildwars so stop making stupid comments.
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Oct 02, 2009, 03:07 AM // 03:07
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#67
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Wilds Pathfinder
Join Date: Mar 2009
Location: Ontario,Canada
Guild: 聖光麒麟
Profession: W/
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Meh just nerf it and get it over with. People will bitch and shit themselves, people will QQ, ectos will go up in price and then finally silence. People go back to playing and then another build comes then we bitch again and QQ and make profit and then 2 and a half years later Anet will nerf it and we repeat all this again.
Hopefully by that time the servers have shut down and GW 2 is under way making fail.
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Oct 02, 2009, 04:50 AM // 04:50
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#68
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Krytan Explorer
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Quote:
Originally Posted by Ġ ō Đ¹
exactly you get free online play so you play it how Anet makes it dont sit here and bitch about it.your opinion isnt that of everyone in guildwars so stop making stupid comments.
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Why should I that's all you do? ) At least I make intelligent comments once in awhile you never do. )
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Oct 02, 2009, 07:54 AM // 07:54
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#69
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by talon994
Meh just nerf it and get it over with. People will bitch and shit themselves, people will QQ, ectos will go up in price and then finally silence. People go back to playing and then another build comes then we bitch again and QQ and make profit and then 2 and a half years later Anet will nerf it and we repeat all this again.
Hopefully by that time the servers have shut down and GW 2 is under way making fail.
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Exactly.
RR is basically proof that a.net doesnt give a shat anymore. Guild Wars 1 is dead. Just nerf EVERYTHING. The epic QQ lulz will be more than enough compensation to entertain me.
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Oct 02, 2009, 11:45 AM // 11:45
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#70
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Krytan Explorer
Join Date: Jun 2006
Location: Echowald
Guild: Marked by [Fury]
Profession: Me/
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I never thought I'd write something this sad, but
Stop QQing and learn to play
Seriously, if you don't enjoy the game and its challenge, choose a different game.
I (like countless other people) have beaten everything and everything in GW in times when there was no perma (yes children, there use to be no perma! how shocking!), and on a Mes, no less. It was fun and it actually felt good.
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Oct 02, 2009, 11:50 AM // 11:50
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#71
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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Quote:
Originally Posted by chris1234565
Shadow form or shadow farm as i call it it the 1 skill that dominates all making everything so easy but how will runs work without it below i will talk about some hard runs that use sf to do.
Gates Of Madness HM - Alot of people hate this mission since wipeing at shiro is so frustrating there is some permas who run this for 15k each but if they go who else is they as not many people can do this with h/h setup.
Slavers Exile (Dunkan NM and HM) - In NM And HM Dunkan the black is a horrible foe with near 50,000 health and this is a run that perma is popular for as they can have the job done in under 10 mins but for a balenced team what could be whiped by 1 spirit rift it could take over 1 hour to atleast beat him
Catacombes of Kathandrax - i know this is a 600/smite run but the 2nd floor requires a perma so personally i dunno if the 600/smite could do the 2nd floor
tell me what you think guyes and say any other runs that you think that might be a stuggle without the almighty sf
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GoM HM, Duncan NM, CoK NM I've done all of these with a regular RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing henchie group >.< Duncan took some time to kill, but only because of his high hp.
On HM I've done CoK with a regular group consisting of 2 mates of mine and heroes for the rest.
Never tried Duncan on HM.
What's my point: You are either an idiot, a weakling or simply lazy (Or one of each) if you think Perma is the only way to complete these things.
BTW to those who don't have time: As long as you have time to even play GW you have time to do anything.
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Oct 02, 2009, 02:44 PM // 14:44
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#72
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Wilds Pathfinder
Join Date: Dec 2007
Location: In the ★'s
Guild: No guild i quit and went to Aion! :)
Profession: A/
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Quote:
Originally Posted by Sword Hammer Axe
GoM HM, Duncan NM, CoK NM I've done all of these with a regular RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing henchie group >.< Duncan took some time to kill, but only because of his high hp.
Never tried Duncan on HM.
What's my point: You are either an idiot, a weakling or simply lazy (Or one of each) if you think Perma is the only way to complete these things.
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Most people who pay to get ran aren't weaklings and aren't lazy there just bored and want to get it done the fastest way possible and with a perma that is the fastest way..unless you can show me screen shots of you doing GoM HM in under 20 min or duncan HM in under 10. most people just buy my gate of madness runs because its an annoying mission they can get it done for there title its fast easy and after that they can just finish NF and get to DoA Duncan is just a pain in the ass and its not worth the hour or more in HM with hero's and henchie's trying to do it when you could pay to have it done in 10-15 min.
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Oct 02, 2009, 03:39 PM // 15:39
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#73
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Krytan Explorer
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And that's the major problem with GW is there's too much "pay to have it done". That's not rpging or adventuring. It's stupid nullifying the game content just to get to the next 'boring' part of the game. Take away soloing and you'll bring back the rpging and adventuring of the game. Until then it's really nothing anymore but a pay as you go game.
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Oct 02, 2009, 07:32 PM // 19:32
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#74
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Blame the title system. It's the main reason you see people pay for runs. People have been promised GW2 rewards for maxing out those silly bars, so they pay to max them out as quickly as possible. Filling those bars is boring for many people. Let's be honest.
If those players didn't enjoy doing something other than the runnable content (in-game, another game or IRL), you wouldn't see them pay for runs. Forcing them to play through the "boring" content isn't going to help you out. Many people that are getting runs just won't play the content, and the others will be bitter that they have to play it with you.
Bad players that can't make money faster than they can getting run is the other reason, but there isn't much to be done about that.
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Oct 02, 2009, 07:51 PM // 19:51
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#75
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Wilds Pathfinder
Join Date: Dec 2007
Location: In the ★'s
Guild: No guild i quit and went to Aion! :)
Profession: A/
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Quote:
Originally Posted by QueenofDeath
And that's the major problem with GW is there's too much "pay to have it done". That's not rpging or adventuring. It's stupid nullifying the game content just to get to the next 'boring' part of the game. Take away soloing and you'll bring back the rpging and adventuring of the game. Until then it's really nothing anymore but a pay as you go game.
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RPGing and Adventuring got bored after 2-3 years of playing the same stuff over and over.people basically see pushing a new char through NF proph factions whichever a grind because its not fun anymore its just boring to them they want to lvl up the characters get HM ect for high end runs SC's and other elite areas
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Oct 02, 2009, 10:20 PM // 22:20
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#76
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Lion's Arch Merchant
Join Date: Feb 2007
Location: Australia
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This is mostly assuming that shadow form will get nerfed, but has anyone considered that areas may get buffed? I myself doubt it, it may make some areas even more difficult for the 'legit' player.
In general answer to the question, people will need to learn how to play balanced again. Either that, or start a monk.
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Oct 03, 2009, 04:22 AM // 04:22
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#77
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Quote:
Originally Posted by Ġ ō Đ¹
RPGing and Adventuring got bored after 2-3 years of playing the same stuff over and over.people basically see pushing a new char through NF proph factions whichever a grind because its not fun anymore its just boring to them they want to lvl up the characters get HM ect for high end runs SC's and other elite areas
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The irony in that is that you only need to go through the game once to unlock HM, that UW can be accessed easly from ToA.
Actually the only high-end content that requires going throught the game more than once is DoA (dead), Deep/Urgoz (half-way, ferriable, mostly dead too) and Slaver's (alive I think, but I only hear about UWSC and SF nerf recently) and I don't think there are runners for GWEN.
Basically the story part should be only for the missions themselves. What you said doesn't make sence or I missed something.
EDIT: silly me forgot to mention lv 20 is given at character creation in faction, you don't need paragons or derv. From that, if they are doing the story, and the story gives nothing beyond HM, WHY THE HELL ARE THEY STILL PLAYING. Sad thing is addiction, boredom too, complacent gaming cindrome's nothing to laugh at too. GOod thing GW is free and we can stop whenever we want!
Last edited by Steps_Descending; Oct 03, 2009 at 04:26 AM // 04:26..
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Oct 03, 2009, 06:19 AM // 06:19
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#78
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Quote:
Originally Posted by Cherrie
I never thought I'd write something this sad, but
Stop QQing and learn to play
Seriously, if you don't enjoy the game and its challenge, choose a different game.
I (like countless other people) have beaten everything and everything in GW in times when there was no perma (yes children, there use to be no perma! how shocking!), and on a Mes, no less. It was fun and it actually felt good.
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So let me get this straight: you refuse to use a perma, and probably refuse to farm or do speed clears, and you are telling other people to "learn to play"? loool!
Quote:
And that's the major problem with GW is there's too much "pay to have it done". That's not rpging or adventuring.
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Epic....
No wonder A.net hasnt nerfed SF yet if these are the arguments they're getting.
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Oct 03, 2009, 07:16 AM // 07:16
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#79
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Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Quote:
Originally Posted by Painbringer
Blah just make shadow form a stance
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Just make it a Form
You assume the form of a shadow...
nothing will extend duration of that
dervish skill wont recarge it as it is an assassin skill
{from earlier}
If you use all 3 of them, and a pie, and a cupcake, you'll move at normal speed and pretty much insta-cast everything, making interrupts moot{}
Do these all stack? isnt there a 33% cap?
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Oct 03, 2009, 07:41 AM // 07:41
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#80
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Imma Firin Mah Rojway!
Join Date: Aug 2008
Location: At the Mac Store laughing at people that walk out with anything.
Profession: E/Mo
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Quote:
Originally Posted by N E D M
{from earlier}
If you use all 3 of them, and a pie, and a cupcake, you'll move at normal speed and pretty much insta-cast everything, making interrupts moot{}
Do these all stack? isnt there a 33% cap?
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I know there is a 50% recharge cap, but I believe the casting time limit is 90%, correct me if I'm wrong.
Why not this?
Shadow Form (PvE): Whenever you use a lead attack you shadow step to target foe.
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